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Hi Guys,

I need a little advice. I am trying to create trails that have a look similar to the image below. 

My initial thought was to scatter points on a circle with an initial velocity and then advect them through a volume using curl noise...before using an add sop to group by id (Hip file attached). 

I am having difficulty trying to replicate the look and feel of the trail animation in the video below at 0.24.  The trails appear very wispy and almost fluid like. 

If someone can help point me in the right direction that would be greatly appreciated. 

Many thanks,





Edited by CliveLlewellyn

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