Jump to content
eyadorabi

POP Grains - Experiments and Issues!

Recommended Posts

Hello,

I have been experimenting with Grains node and shelf setups as as custom setups.

I started with a sphere, then a sand castle and last was a statue.

Some results were pleasant then I ran into some issues. Weird and strange behaviors such as floating sand clumps. Mainly it looks like too much force or friction.

The problem that the solver feels like it is too sensitive (minor values can change things very quickly).

Any pointers or advice is greatly appreciated.

 

image.thumb.png.5199f5a44506149be856b4a967436b5f.png

 

 

 

Copy_of_SandCastle.mp4

SandCastle_002.mov

SandCastle_003.mp4

SandSolver_issue.mp4

  • Like 1

Share this post


Link to post
Share on other sites

Updated 5 million particles. Looks stable but can’t control the setup to my liking.  I will still have a second look at the master class. 

untitled.mp4

Share this post


Link to post
Share on other sites
On 7/20/2018 at 12:34 AM, anim said:

try disabling Constraint Averaging and adjust your weights as Jeff describes in this master class around 32:50

https://www.sidefx.com/tutorials/h15-masterclass-grains/

When I have created the grainsource I hade the explicit constraints turned off. 

Mia it safe to assume this would reflect on the above?

 Do I need to turn on the the explicit constraints create option? I noticed my sim gets slow when this option is turned on  

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×