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Hello!
I'm stuggling with texturing my crowd. Random texturing for the agents themselves works fine, but I've added shapes which I can't adress in the stylesheet. It seems like I'm loosing my primitive group when adding the shape to the agent layer.

So my question is: How to keep the shapes primitive group when adding to the agentlayer? Or am I missing something and there is another way of applying (random) textures on the added shapes?

Edited by Drughi

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if its agent group use @agentgroup=name

If its mesh inside the agent group use default.name

Very important to write default. before mesh name 

yuh.PNG

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