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Hi Everyone,

i am new to houdini and i am looking for a solution in vex for that trivial problem:

1. create a grid

2. store the prims in a wrangle (primid, points assigned to primnum or whatever is needed to restore the topology)

3. use an add sop to delete all prims - keep points

4. restore prims in a wrangle - voila the grid is back

 

i allready had a look at this and tried alot whitout no luck

http://www.tokeru.com/cgwiki/index.php?title=Points_and_Verts_and_Prims#Store_point_order_of_prims_via_vex

unfortunately, in this example he splits the prims before he stores them - i dont want this - there must be a solution with a loop going through the shared points and generating a new Prim from that. Maybe you can push me in the right direction..

Cheers Cruzifer

 

 

 

maybe you can push me in the right direction

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