ch3 31 Posted July 25, 2018 (edited) In an RBD simulation I want to use both glue constraints as well as the i@active attribute to time my destruction, but seems like the two can't work together. Has anyone come across that before and has a solution? I have an example file that illustrates the problem. thanks georgios rbdContraintsActive.hip Edited July 25, 2018 by ch3 Forgot to add the file Share this post Link to post Share on other sites
SmokeyandtheBandit 0 Posted July 31, 2018 (edited) Hi Georgios, Glues normally work together with the active attribute. It seems it has to do with the size of your setup and the density. When I set the density down to about 100 your glues break normally. Also when I create everything to a small size having a Uniform Scale for the box of 1, everything work fine, without touching the density. Try that, you'll see it works. I'm not sure why this works the way it does when modifying the active attribute on boxes of this large size. Perhaps someone else can elaborate? Edited July 31, 2018 by SmokeyandtheBandit Share this post Link to post Share on other sites
cwhite 60 Posted July 31, 2018 This was fixed in 16.5.546 - https://www.sidefx.com/changelog/?journal=&categories=48&body=&version=16.5&build_0=545&build_1=546&show_versions=on&show_compatibility=on&items_per_page= Share this post Link to post Share on other sites