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Intersecting Geomtries and vm_volumeuniform

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Hi ,

I want to render intersection geomtry as uniform volume but as soon as it intersects I get a strange result. are there any solutions for this?

for the first image I used boolean to get rid of the intersection and this is the result I'm looking for

thanks in advance



Last image is a mix, intersection on geoimetry causes the artefact, on object level it does not






Edited by sanostol

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