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Melted Geometry Effect Needed (not a simulation)

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Hi all,
I have some geometry that I would like to create a melted effect on. I don't need to simulate a melting object, just have the static object look like it has melted (i.e deformed like an object made of wax, which has melted) I will need to preserve the material id map (UV information) too. Any nodes or processes anyone can suggest? I have tried rigging it and then deforming it through that, and it looks ok, but I was wondering if there's a better technique.
Edited by Snappy_Darko

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