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aaryanguna

Blood Drip Question

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Hello everyone,

I am trying to create a blood drip effect.Please find in the hip file and gif image.
Blood drips fine as long as it slides over the surface.Once it comes off the surface, there is too much of curly noise.How to avoid it?
Can anyone help me on this.Thank you.Blood_drip_Test.thumb.gif.40d1a62cd014c592d7a19d2fa1de43de.gif

Blood_Drip_Test.hip

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On the Reseeding tab of the flipsolver1 node set Surface Oversampling = 48 and Over Sampling Bandwidth = 2.

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Additionally, if may I ask,

What is the approach to get the blood on the floor to spread in a non circular pattern...?

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Try changing the angle of the ground plane slightly? Or place a mostly flat, but slightly deformed collision object where the blood drops pool up. There may also be ways to apply forces to the fluid particles conditionally, say when @P.y<1, for example.

 

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