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caskal

[SOLVED] Offseting points on curve

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Hey magicians,

I've got an alembic walk cycle cloned on a curve that I need to offset the points in order to make them look like walking forward, its probably a dumb question but I can't figure out how to offset the points. Line sop has offset so I thought I can just deform this with a noise and offset that, but how can I offset points on a hand made curve like this?

2018-08-09_09-41-31.png.56b0d17ebf24ac973797f046372f68a2.png

 

Something like this

2018-08-09_09-45-11.gif.029e9f37ae81078c9b08aaa1b4c217a2.gif

Thanks!

Edited by caskal

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1 minute ago, ikoon said:

Hi Ezequiel, I did a similar version long time ago. Not a best solution today (we dont copystamp now), but it may help you in a way, if nobody else has better solution:

https://forums.odforce.net/topic/27665-multiple-objects-along-curve-aligned-to-curve-solved

points_on_curve.gif.56dafe7c43606da3a16f1ad2dda06b40.gif

 

Thank you @ikoon that gif looks great, will study the file!

Also Matt Stela gave me this link via Facebook in case someone else had this doubt

http://www.tokeru.com/cgwiki/index.php?title=Houdini#Slide_points_along_edges

Cheers!

  • Thanks 1

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Right, that Thomas setup is amazing, pure VEX, super fast!

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