mapra 3 Posted August 26, 2018 Hello everybody! I would like to simulate particles on top of pre-animated / pre-simulated (cached) points. So far I only managed to do the "transfer v attribute inside a sop solver" trick. Unfortunately it does not give me the result I imagine. Instead of inheriting only the velocity I would rather like the points to be attracted by the pre-animated points so they tumble around and follow them the animated ones. Basically I am trying to animate some points and then do a simulation on top of it to give it a more natural feel and to be able to art direct the simulation better. I would greatly appreciate if somebody could give me a hint or a solution on how to do that? Thank you! Here is my current progress (particles inherit v): pop_transfer_vel.hiplc Share this post Link to post Share on other sites
mapra 3 Posted August 26, 2018 I was tinkering around a bit more but it still does not look satisfying. It would be great to be able to control the amount of how much the particles inherit the position of the pre-animated points. pop_transfer_vel_01.hiplc Share this post Link to post Share on other sites
Iskander 36 Posted August 29, 2018 (edited) Why you didn't use Pop Attract node? It has potential for tweak. http://www.sidefx.com/docs/houdini/dopparticles/follow.html pop_attract.hipnc Edited August 29, 2018 by Iskander 1 Share this post Link to post Share on other sites
mapra 3 Posted August 29, 2018 9 hours ago, Iskander said: Why you didn't use Pop Attract node? It has potential for tweak. http://www.sidefx.com/docs/houdini/dopparticles/follow.html pop_attract.hipnc ah nice, thank you! That's very helpful! I did not know about this Share this post Link to post Share on other sites