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SquirkyTurtle

dynamically add points to pop sim inside sop solver

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Hi everyone, 

I am trying to do a simple POP sim but I am kind of stuck. I am trying to dynamically add points to my sim of already existing points inside my SOP solver. Whenever my point hits the ground, I want to add a pile of new points at the collision spot, all with initial velocity which then become part of the sim. I know I can do this using the pop replicate dop but I want more control over the points and their velocities I add and I would prefer to do it manually. Any chance anyone has some pointers of how to approach this best?

I would be grateful!

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It is an older tutorial, but still relevant when dealing with particle streams. Check out Peter's tutorial.

 

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