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mStuff

Flip Fluid: sop geometry fetch attribute animation

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Hi,

I am currently creating a simulation with flip fluids that are affected by a vortex force.

I need the velocity/lift attributes to be animated independently throughout the simulation, though no matter how I set the settings for either the sop geometry, or vortex force operator, the values will not change throughout the simulation.

sopgeo.png.809e3835144206cb1bfed57b5699e152.pngvortexforce.png.219c4a6e95ad672fab3540e2576358b1.png

 

What is the proper method for animating these attributes for use in dops?

 

Thank you,

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