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Flip Fluid: sop geometry fetch attribute animation

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I am currently creating a simulation with flip fluids that are affected by a vortex force.

I need the velocity/lift attributes to be animated independently throughout the simulation, though no matter how I set the settings for either the sop geometry, or vortex force operator, the values will not change throughout the simulation.



What is the proper method for animating these attributes for use in dops?


Thank you,

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