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Bernhard

targeted smoke and debris

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Hi all 

i have been trying to make a wall fracture as per a punch and then have smoke and debris come off of it, but at the moment smoke comes off of everything all at once , this is the first year i have touched houdini and didn't start till later in the year so i am still a complete beginner , ive compiled the scene so far from a mish mash of tutorials and how i understand it to work, i have attached my hip file and also the abc of the punch rotomated to a sphere.

any help will be appreciated

Wall_Fracture41.hipnc

PunchRotomation.abc

Edited by Bernhard

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i have figured out that setting the rest frame to the frame that i start simming fixes this issue thanks.

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