Mozzarino 7 Posted October 8, 2018 Hello everyone, I am trying to recreate a volume trail node within an attribute wrangle (couple steps before, but the advection of the points is all within the wrangle) When I create new points in said attribute wrangle, I can't have access to their position within the for loop they were created. I am attaching the hip file. The attribute wrangle is highlighted in red. volume_trails_VEX.hip Share this post Link to post Share on other sites
anim 1,209 Posted October 9, 2018 (edited) - rather than doing it in detail wrangle use point wrangle as you want trail per point - also you can create prims directly in wrangle too so no need for id - addpoint() can take reference ptnum which it will clone with all the attribs so no need to import the attribs manually - and to your question, no, it's not possible to access attributes from new points as the creation will happen at the end as a separate single threaded process, all you are doing with geometry creation functions addpoint() setpointattrib(), ... is queuing those for later here is a simple pointwrangle volume trail code: float step = chf("step"); int niter = chi("niter"); if (niter <= 0) return; int prim = addprim(0, "polyline"); vector P = @P; vector v = 0; for (int i=0; i<=niter; i++){ int pt = i == 0 ? @ptnum : addpoint(0, @ptnum); addvertex(0, prim, pt); P += normalize(v)*step; v = volumesamplev(1, "vel", P); setpointattrib(0, "P", pt, P); setpointattrib(0, "v", pt, v); } volume_trails_VEX_fix.hip Edited October 9, 2018 by anim 3 2 Share this post Link to post Share on other sites