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Bernhard

smoke sim

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hi all so i've been trying to make smoke come off of a pillar as it gets broken but at the moment all im getting is this steamy cloud kind of following the debris parts , and i have no idea how to make them more refined and also to make the smoke more of a thicker trail , any help with this would be greatly appreciated, i am still very much a newbie to houdini.

Wall_Fracture63.hipnc

 

fist.abc

Edited by Bernhard

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