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Robizatan

Boat reaction to large ocean sim

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Hi! I'm new to the forum, and I've only been working in Houdini for a few weeks. I'm trying to get the ship in my project to float and react to the motion in the ocean surface created by the large ocean shelf tool. Could any of you help me with an example of an efficient way to do this? I'd really appreciate any help with this. Thanks!

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Hello there!

This is from the manual under particle fluid tips... http://www.sidefx.com/docs/houdini/fluid/tips.html

To make particle fluids affect the motion of objects they collide with, turn up Feedback Scale on the FLIP solver’s Volume Motion ▸ Projection sub-tab. This value needs to be scaled according to the mass of the objects you need to push around and the mass of the particles, so values in the 100s may be necessary.

 

Ahhhh I may have read that wrong... Not a sim, but the ocean spectrum...?

Try the supplied files on this link... https://www.sidefx.com/tutorials/houdini-16-ocean-tools/

1:12:30 into the vid John talks about the technique.

Edited by Graeme

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