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Hey everyone! I've been digging through the forum but quite haven't found something that will help me get this effect i'm trying to achieve.

i'm trying to work on an setup where I have particles stuck on a deforming grid and the particles become unstuck as they inherit velocity in Y(sop solver) and then with gravity they come back down.

my current setup might be too complicated because it's proving very difficult to control. i am using a popnet where particles stick to the collider geo and become unstuck with a sopsolver "if (@Cd.r > .1){ @stuck = 0; }"

does anyone have ideas on how to simplify the setup? is this something that the grain solver would be better at handling?

thanks everyone!

 

waveRipple_v003.hip

Edited by chrisribar

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