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Pancho

VELLUM attractionstiffness per point

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Hi there. Did anybody succeed in setting up attractionstiffness on a per point basis? I want to give my grain object different properties. Thought a per point attribute would work as a multiplier for the value in the solver. Unfortunately it doesn't. What am I missing?

Also:

Did anybody change the GRAIN COLLISION settings yet for a working sim? I multiplied SEARCH SCALE and MAX NEIGHBOURS both by 2. In this case my grain sim defies the laws of physics and doesn't take gravity into account anymore. Contrary, it starts to go skywards. Wow! Could this be a new energy source for real life?

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P.S.: Just tried to solve the vellum grain in SOPS instead of DOPs, but the SOP solver doesn't even have a attractionstiffness setting at all. Why? What's going on???

 

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Just received an answer from SFX. Not possible on a per point basis, only the weight parameter.

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