Mozzarino 7 Posted November 13, 2018 Hello everyone, I am doing some balloons within vellum. For the upwards movement I am using inverse gravity. For the constraints I am using both cloth and strut constraints. Added some wind for realistic animation... So far everything is going fine, but this whole setup left me with a couple of questions: -When using double constraints, what does vellum assume to be the leading properties when both nodes have overlapping constraints and parameters like bend, stretch, mass, drag? -Is there any way to control mass via attributes on the original meshes? Or is there any other way around ? 1 Share this post Link to post Share on other sites
dyei nightmare 3 Posted November 13, 2018 i guess that the second constrain has the last word... Share this post Link to post Share on other sites