Jump to content
Sign in to follow this  
jonathanC13

VDB RENDERING ARNOLD

Recommended Posts

Hey !

So I made a particle simulation in houdini, from a base mesh then I convert the particles to VDB and then back to polygon with the the convertVDB node.

I exported a frame in OBJ en opened in Maya, next to my original base mesh. I apply the same arnold volume texture to both, and I got 2 totally different looks.

How is this possible ? They are both polygons ? (The one in T-pose is the original base mesh).

 

 

 

 

7.jpg

.jpg

Edited by jonathanC13

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×