metalsteve81 5 Posted November 15, 2018 Here I have a triangle made from rayed points from a box to a grid. scattered some points and used connect adjacent pieces to connect them as shown. I would like to add points where the lines intersect so I can add UVs to each line between the points. I hope that makes sense. Any help would be appreciated. Share this post Link to post Share on other sites
jkunz07 207 Posted November 15, 2018 Have you tried the Intersection Analysis SOP? 3 Share this post Link to post Share on other sites