pamplemousse 0 Posted November 18, 2018 Hi, I'm trying to loop a FLIP fluid simulation, it's a simple water container with various floating objects interacting with the water. I need to loop the sim and didn't have any luck with the "Make Loop" node from the Games shelf. Anyone know how to get this to work with a fluid sim? Thanks! Share this post Link to post Share on other sites
jerryace 0 Posted November 19, 2018 You may try to key animate curve with particle scale before convert them to SDF,first key value is 0-1-0,second is 1-0-1. Share this post Link to post Share on other sites
Neronie 1 Posted November 19, 2018 (edited) I've had decent results by creating an sdf of the simulation, mixing it with a timeshifted copy of itself so that it loops seamlessly, and then meshing it. Obviously results may vary as you wanna have the start and end as similair as possible; some blending artifacts are going to be visible. Perhaps a better solution could involve calculating some kind of difference velocity field towards the end of the sim by comparing it to a timeshifted copy of itself, and then use that to advect the present-time sim... Then blending the two results as above. Just a thought though, wouldn't really know how to set this up properly. Edited November 19, 2018 by Neronie Share this post Link to post Share on other sites
pamplemousse 0 Posted November 19, 2018 Thanks Emilliano and jeeryace! I'll give those suggestions a try! Share this post Link to post Share on other sites