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ISUther

Arnold in houdini. Creating skin shader issue

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Hello, 

I have problem creating skin shader in Houdini using Arnold. 
As creating proper skin shader i need to have: Base color map - Dictates base color of skin Epidermal Color map - Outer layer of skin Subdermal map - Deepest layer of skin Mid scatter map - This is layer where i want to paint also veins Specular map primary- Dictates skin general specularity Specular map secondary - Dictates where are the oili areas in the face (As you may know skin is in some areas more oily then others) Displacement map Curvature map * AO map
Note! i use UDIM-s

Here is video i made where i try to also explain the issues i have. 

 

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Hi,

About your displacement try lowering the values at the GEO property:

Cheers

 

Mangic

Arnold Displacement.jpg

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Thnx for tips. Tho have to figure out how to plug in those different texture maps. And atm sss makes my model gray. *explained in video above

+ i do not want to buy ready shader i want to understand what i am doing wrong and how to connect something. 
But not many houdini shader tutorials out there, Especialy skin shader ones.
As redshift skin shader for houdini
Vray skin shader for houdini or Arnold skin shader for houdini. 
 Need to have options for stuff like this> 
As creating proper skin shader i need to have: 
 * Base color map - Dictates base color of skin
 * Epidermal Color map - Outer layer of skin
 * Subdermal map - Deepest layer of skin
 * Mid scatter map - This is layer where i want to paint also veins
 * Specular map primary- Dictates skin general specularity
 * Specular map secondary - Dictates where are the oili areas in the face (As you may know skin is in some areas more oily then others)
 * Displacement map
 * Curvature map
 * AO map
 

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