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fabsberry

Boolean and broken shading

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Hello, 

I tried to subtract these tubes and bevel the edges. Simple task :unsure:

But after that, I got a broken shading. How can I fix this? 

I tried a few nodes: normal, edge cusp, poly doctor... still get this ugly shading.

shading.png

boolean.hiplc

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The topologies of your tubes do not match in various ways. However, you can reduce these shading issues by giving the large cylinder more subdivisions (fig. 1).

For smooth shading I´d recommend turning this into a subdivision model, though (fig. 2, see file attached).

tube_holes_bev.jpg.a7f9b020524c3f96b57b2d4b22149628.jpg tube_holes.jpg.78aae6e4e14e6e0cc97060635b58d2fb.jpg

boolean_tube.hiplc

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Thank you.
I expected the new boolean tool to create loops for me if necessary. :rolleyes:

This is how I know it from other 3d packages.

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