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ProceduralFrankie

Deform/Bend curves with radius

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Set a grid to 'columns' to create lots of vertical lines and randomize their scale and position with a primitive SOP.

Group the tip points by their height beforehand and jitter or shift them outwards in relation to the center, like this:

v@P += v@P * {1, 0, 1} * bend; 

grass_cruves.thumb.png.770accfa1e9900feef252aa036bcb42c.png

A resample SOP set to 'subdivision curves' will bring the smoothness.

grass_curves.hip

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Similar question showed up on discord and I used this asset I've put on Orbolt to sort the bend time offset between each copy.
ZFyEmlz.gif

Instead of looping, which is slower, you could just bend the copies afterwards as long as you have the proper attributes to the define the copies' space. Check 5m10s



Cheers

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