Jump to content
Sign in to follow this  
Pancho

Procedural wood shading with Redshift

Recommended Posts

I'm a bit spoiled from the wood shader in SI, so I'm missing this one a lot in Houdini. Since I don't want to render with anything else than RS, I wonder what my options currently are. Unfortunately RS doesn't offer a direct solution, so I wondered what workarounds could work. Especially if I need to shader stuff volumetrically, e.g. fracturing, cutting wood.

The only rough idea is COPs, but I never used them so far. Prerendering all textures an UVing everything would be a rather tedious task. The procedural shader in this regard was a dream.

Cheers
Tom

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×