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bind vector array in shader

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Edit: Dammit, I uploaded the wrong scene.....

I want to set point positions to a value from a vector array with a geometry shader. But somehow I cannot bind the vector array properly inside the shader, it will always return {0,0,0}. If I bind a vector directly it all works as expected, but I really need to pick my position vectors from an array.
If you have time, please take a look at the attached example scene which illustrates the problem.





Edited by nuki

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