Jump to content
mlmcgoogan

Procedural hard-surface geometry with Boolean/Fracture SOPs

Recommended Posts

I came across some really interesting procedural hard-surface topology here:

https://www.instagram.com/mglhs_com/

He's definitely using Houdini for the workflow as seen in this post - 

 

I've been trying to figure out a workflow to generate fractures with workable topology but without success. When I try to push the boolean SOP with outputs from fracture SOPs anywhere near the kind of detail/shapes he's getting the geometry totally breaks down. It doesn't look like he's using any VDB workflow, based on the video it looks like it's purely mesh-based. Is anyone here able to get a better read on the approach he's using to get those kinds of clean fractures, gaps, and mesh separation?

 

Share this post


Link to post
Share on other sites

I saw that too the other day and think it looks great! 

I think what Akira Saito talked about at SIGGRAPH is at least similar and maybe a conversation starter. 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×