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ParticleSkull

Glue RBD on Vellum

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Hey guys, is there way to do this?

I have to rip an envelope and it have that wax sealing it. It rips just where the wax is. The wax doesn't break but it have to influence the vellum in some way.

Anyway, just a simple test with RBD and Vellum interacting would be awesome.
Thx

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not sure about RBD involvement here. Here's my quick proof of concept, you can vary the size/shape of the wax seal, the rip will auto update.

(the paper looks crap but hey...just a proof of concept)

(a bit annoying that as you vary the shape of the wax seal, sometimes the edgefracture flip flops the result, so if you've just modified the seal and suddenly the larger piece of the paper is now pinned...just go into group after edgefracture, and change the @piece==0 or 1 to the other one...)

vu_vellumseal.hiplc

Edited by Noobini

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ok, this version will rip without you having to sometimes flip flop the pinned geo, so just vary the mountain to shape the wax...then let her rip...

vu_vellumseal2.hiplc

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Hey Noobini, thx! I got some shitty flickering using the boolean fracture as well, nice approach getting the line from the wax itself to cut it.

I thought it would be easier to use packed RBD with vellum since everything is particles

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