Jump to content
Sign in to follow this  
guache

Join & simplify geo made of multiple boxes

Recommended Posts

In Houdini, I have a 3D shape that consists of multiple boxes. What's the simplest way to join them into a single object defined ONLY by the absolutely necessary corners? In other words, I want to get rid of all unnecessary vertical and horizontal divisions on the otherwise flat surfaces. I'd prefer not to go through volumes etc, as I'd like to preserve the simplicity of the shape. Thanks.

boxes.png.893433083d310883665c74d07178505f.png

Edited by guache

Share this post


Link to post
Share on other sites

Thanks, that's exactly what I wanted. BTW, if someone has a way to solve this with volumes (i.e. merge the boxes into one object by converting to a volume, then back to polys), yet still preserve the simplicity (i.e. not create unnecessary polygons or uneven, "beveled" edges etc), I'd love to hear it.

Share this post


Link to post
Share on other sites

In order to turn voxel fields into cubic meshes first make sure their interior is filled. Then set the VBD visualize tree node to 'Active Voxels' -> ''Solid Boxes'. Then again use boolean union and dissolve inner edges.

voxel_mesh.jpg.34fbcac492f67524b2200876bc732f83.jpg

voxel_mesh.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×