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SciMunk

Initial Collision resolve ?

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Hi,

when using maya ncloth, these is a command that lets resolve initial collision if 2 object are intersecting each other.

is there a similar thing with houdini/vellum ?

 

thanks for the help!

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Hello,

is there any robust way to do that ? I tried several thing like using the group bounding object, ray with minimum distance and smooth, but these thing won't take any constraint into account, I just don't see how to do it.

any help please ?

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Hi Pazuzu,

Thanks for the node, I tried it a little, I'm not sure if I just don't use it right or if it simply can't handle it, what I want to resolve is very large intersection, for exemple 2sphere interesting up to 80% of their radius. 

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