Jump to content
Sign in to follow this  
utterchaos

Fast moving pyro emitter and clustering help!!!

Recommended Posts

I am having a few issues with a heavy pyro sim of a rocket flying around a scene.  I'm able to get a decent looking sim without clustering but at the resolution I need the sim crashes about 75% way through on a beefy 256GB RAM node.  Last night I figured out that you can define the cluster voxel density by the clustering points but I still can't figure out why there seems to be doubling or tripling of density when a new pyro contained is spawned.  Below is my working file, it's messy I know so go easy on me :D...  Super many thanks in advance, you're saving my life!!!

 

https://www.dropbox.com/sh/3jkt8y6pz66cimh/AAAB-4BF7hfZESZd4VRLC_bTa?dl=0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×