Jump to content
Flamingburrit008

Tying a Knot

Recommended Posts

I've been really interested in creating a rope tying effect like this for awhile. Has anyone ever done something like this before? If so, do you have any tips about how I might approach it? So far I've been experimenting with the wire and vellum solvers, but haven't really made any real progress. Thank you for any advice that you can give me.

 

Share this post


Link to post
Share on other sites

Whats wrong with vellum? ;)  Had to go and do it the hard way.  

Far from perfect, tough to get no stretching without tons of substeps, etc.  And Point Deform doesn't seem to be best way to go but a good start.

HIM_Vellum_Rope_v007.hipnc

Animated GIF

 

 

 

Edited by HowardM
  • Like 1

Share this post


Link to post
Share on other sites

Tidied things up a bit, faster to sim, less substeps, thicker knot and rope.  Less popping but still a few issues, will see if its the sim or the point deformer.  Any suggestions?

 

giphy.gif

 

Added a little twist to the polyWire to do some actual geo threads.   :D

rope.jpg.947e1f637bcefb8d7e69fc86b45bf4e4.jpg

HIM_Vellum_Rope_v014.hipnc

Edited by HowardM
  • Like 1

Share this post


Link to post
Share on other sites
On 12/20/2018 at 4:32 PM, Flamingburrit008 said:

I've been really interested in creating a rope tying effect like this for awhile. Has anyone ever done something like this before? If so, do you have any tips about how I might approach it? So far I've been experimenting with the wire and vellum solvers, but haven't really made any real progress. Thank you for any advice that you can give me.

 

How did he do that knot; that is quite impressive. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×