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junvfx

crowd avoid problem

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 crowd avoid node default Will leave the character off the ground。 Is this a BUG?

20181222-00712.thumb.jpg.5a4433ec99792c9574731ea09dd9928e.jpg

  

 set steerforce Y axis to 0. it's ok

20181222-00125.thumb.jpg.12fa5089e4f9e37d7565584e5e2633c6.jpg

 

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Yeah I noticed that too. Another way to fix it without modifying the node is to append a pop wrangle after the popsteeravoid and set

 

v@steerforce.y = 0;

 

 

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