Jump to content
JFWfilms

Texture doesn't align after Voronoi Fracture

Recommended Posts

Posted (edited)

your file needs some files that are on your system ?

So we can´t do anything about it.

With your explanation seems like the texture is swimming,

You must freeze the UV´s:

But, without the file I am just guessing.

Cheers

Mangic

Or just put the other files so one can at least be sure ?

 

I Guess

not loaded.jpg

Edited by mangi

Share this post


Link to post
Share on other sites
Posted (edited)
On 06/01/2019 at 11:31 AM, mangi said:

your file needs some files that are on your system ?

So we can´t do anything about it.

With your explanation seems like the texture is swimming,

You must freeze the UV´s:

But, without the file I am just guessing.

Cheers

Mangic

Or just put the other files so one can at least be sure ?

 

I Guess

not loaded.jpg

Hi, thanks for the reply. I've attached the files :)

GroundExplosion_0002.bgeo.sc

TexturesCom_MedievalCobblestone3_5x5_1024_mask.jpg

TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif

TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif

Edited by JFWfilms
Forgot to attach file

Share this post


Link to post
Share on other sites

This Might explain it a little better. On the node in the green circle the textures work fine.  But after cleaning the attributes and the voronoi fracture, I use the same 'texturizer' node as before to set up the material for the texture and then assign the same texture. But I get a different result. The texture in the mortar doesn't line up with the stones. 

 

Thanks 

Houdini Problem_001.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×