gpapaioa 17 Posted January 6, 2019 (edited) Playing with vellum and FLIP, trying to create floating vellum objects. a. Using a simple Merge node with Mutual Collide Relationship, works for the Rigid Body solver but not for the Vellum solver. b. The vellum object doesn't collide at all with FLIP but when turning the Merge node to LeftAffectsRights, collision works but as expected no feedback force from FLIP. Any ideas? Thank you. Edited January 6, 2019 by gpapaioa Share this post Link to post Share on other sites
Noobini 691 Posted January 6, 2019 (edited) but surely if you 'mesh' your fluid....then that mesh is just another 'collider' to Vellum, ie. in particlefluid, particlefluidsurface...I would feed that into Vellum as a collider.... EDIT: hmm..while it sounds nice in theory...in practice, I guess because the mesh geo have changing point counts / topology....it doesn't play nice as collider as I would have hoped. (in my little test that is...I'm using a sphere emitter....while if you are using a tank....maybe the point counts won't change ? dunno) Edited January 6, 2019 by Noobini Share this post Link to post Share on other sites
Jesper Rahlff 111 Posted January 6, 2019 52 minutes ago, Noobini said: EDIT: hmm..while it sounds nice in theory...in practice, I guess because the mesh geo have changing point counts / topology....it doesn't play nice as collider as I would have hoped. how about using a proxy SDF volume as your collision object for Vellum? Share this post Link to post Share on other sites
gpapaioa 17 Posted January 7, 2019 Hello Jesper, My problem is not collision. Collision is working fine when you turn the relationship between the vellum solver and the FLIP solver to LeftAffectsRight. The problem is how the vellum and FLIP solver will work parallel like the the RBD solver. The soft body should collide with the FLIP particles but the FLIP should also apply the feedback force on the vellum DOP object. Share this post Link to post Share on other sites
rav3nclaw 0 Posted February 6, 2019 Iam following this thread, since i ran into the same problem, any ideas on how to make this work? Share this post Link to post Share on other sites
scaduxx 0 Posted June 7, 2020 any progress on that ? Share this post Link to post Share on other sites
gpapaioa 17 Posted June 7, 2020 Haven't tried it again @scaduxx. In case I will have some progress I will let you know. Share this post Link to post Share on other sites
Yung Tokyo 0 Posted November 18, 2020 I have been also looking into combining Vellum and Fluid. Found this tutorial. Maybe it's a way to tackle the problem?: Share this post Link to post Share on other sites
Follyx 24 Posted December 17, 2020 for combining different aspects of simulatios there is a really good tutorial side for it: https://www.youtube.com/c/DiffuseFX/videos Well, here pyro and flip, but in conjuction with the one above its going the wright way, tried it by myself. Share this post Link to post Share on other sites