Jump to content
Sign in to follow this  
Hyrulean

Orient vectors direction control on curve force

Recommended Posts

I have a feeling this might be a dumb question, but I have been stuck on it for a few days now. Or maybe not so, as I've been looking countless treads here, but none really solved my problem.

I've got a really simple setup, pop curve force guiding some rbd objects (I also tried doing it with points and copy stamping after sim to the same result).

At a point in the sim the vectors start to point outwards:

image.thumb.png.52f930aed54176f7fb7d08f9dfbe9a6a.png

What I would need is for their direction to be always facing forward as they are at the start:

image.thumb.png.2df75eafb8305613bd66623f64476d86.png

I've had some luck with using pop torque, but still not what I need.

I've attached an example file and the curve alembic.

RBD_Directional_Vectors_Curve_Force.hip

curve01.abc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×