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rayt

Flip fluid collision detection

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Hi friends,

I've been searching for this for a while but have come up empty handed. Is there a way to create a collision detection (frame) attribute for flip fluids. I am currently developing a splash element that requires the colliding particles to emit smaller splashes upon collision similar to what you see in this clip. The kicker is, I am doing this without a tank and hence cannot use something along the lines of a crown splash. I plan on taking the frame the flip particles collide with a surface, and copy stamp instance geo to those points and then emit through another flip sim. It sounds complicated and it has become so as the element takes shape. I would attach a file but the project is under non disclosure. Any help would be greatly appreciated.

Thanks in advance.

 

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