christophejeudy 0 Posted January 26, 2019 Hey guys, I'm trying to understand how to make procedural rocks carved in volumes using the technique exposed at Siggraph by Saber Jlassi. You can find the video here Hi approach is to use a combination of worley and aanoise in VOP. The result should look similar to this image. I joined the image of his vop network too. I didn't manage to reproduce what he is doing, been trying all day. Is there anyone here who would be up for giving it a go with me ? Any help would be very much appreciated. Chris Share this post Link to post Share on other sites
Izat 4 Posted February 7, 2019 (edited) Very interesting topic. In fact I tryied to make something similar a few months back. I'll try to post images Edited February 7, 2019 by Izat Share this post Link to post Share on other sites
Izat 4 Posted February 7, 2019 (edited) Those were my attempts on rock creation and other rocky natural stuff. But yeah, I really struggled with vdb noises and couldn't get a desired result. Need more practice. Edited February 7, 2019 by Izat 1 Share this post Link to post Share on other sites
smbell 2 Posted July 20, 2019 On 2/7/2019 at 9:32 AM, Izat said: Very interesting topic. In fact I tryied to make something similar a few months back. I'll try to post images I'm really struggling with this same exact thing as the OP, could you possibly share your workflow for some of the images you posted? Share this post Link to post Share on other sites
drøgö 0 Posted January 16, 2020 On 21/7/2019 at 12:30 AM, smbell said: I'm really struggling with this same exact thing as the OP, could you possibly share your workflow for some of the images you posted? meh. he is not sharing. sad. Share this post Link to post Share on other sites
Librarian 628 Posted January 17, 2020 maybe it helps plus you have here on forum examples . Just search ( rock stone and search for @Macha) 1 Share this post Link to post Share on other sites
drøgö 0 Posted January 17, 2020 8 hours ago, Librarian said: maybe it helps plus you have here on forum examples . Just search ( rock stone and search for @Macha) this is pretty amazing, thank you a lot. i still have troubles creating the "holes and concave" effect with worley noise in a volume vop as Jlassi Saber showed in his talk at siggraph 2017. I will keep trying. i think i ll post my file tomorrow, maybe someone can help me understand what i am doing wrong. have a nice day you folks Share this post Link to post Share on other sites
6ril 83 Posted February 9, 2020 Hey everybody, interesting topic indeed. Very high poly cost tho. I too am struggling with crunching into a vdb in volumevop. will investigate the forum. Share this post Link to post Share on other sites