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reeson

Unified Noise - Static

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Hey guys. So, I'm doing a  Unified Noise - Static  in the VOP node. Now my question is, why are these weird lines and big grey areas coming up (see the picture)? Also, here's my hip file. Cheers!

n.JPG

unifiednoise_static1.hip

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Because of the noise type you chose? Looking at your network I'm not sure what you're trying to achieve. A lot of that functionality seems built into the univied noise vop. That fit from 0.02 to 0.06 also seems weird to me.

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I'm trying to get like "clean" lines, without any grey areas, like on the picture.

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Ah ok, I could get rid of them by increasing the source min/max to 0.1 and 0.11 . Then the grey portions turn into black pools. If you don't want those you may want to go with a more SOP solution than VOP using voronoi and some attribute noise on P and then ray back onto original geo. Or you can use edgeFracture or findShortestPath to create those lines.

Edited by kleer001

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Ok, I think I got it with the ray and edge fracture. Can you please show me, how to do implement the attribute noise into this, and also how to do it with findShortestPath. Here's the hip file. Thank you!

unifiednoise_static2.hip

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