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Absorb FLIP fluid into surface

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Hi guys,


I have a FLIP fluid that runs along a surface and just wondering how I would approach making a natural looking absorption into the surface? Basically as if it was absorbing into cloth.


I plan on creating a wetmap which should help the effect, but not sure what the best approach would be to remove the fluid. Would it be as simple as killing particles based on life (and if so, in DOPs or at SOP level?) or would this look a bit unnatural?


I tried creating a sink object so that I could activate it at a specific frame but couldn't get it working using the shelf tools. Not sure what I was doing wrong here (being awkward as usual and have no HIP file at the moment, sorry)


Any help would be appreciated!





Edited by coljwood

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Have you solved this problem?????????

I am also looking for this problem.

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