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reeson

edge displacement with computing tangent?

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Hey guys. I'm trying to make a similar rock formation like in this video. At 11:30, the guy explains how he displaced edges with computing tangent. Can someone show me how this is done?  I kinda replicated the process up until this point. Here's my hip file. Cheers!

rock3.hip

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At 23:30 in the video, he also talks about grouping points with cluster points node, so he can cut the geo for the UVs. He said, he found the edge for each cluster, by looping over? How did he do that?

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