Jump to content

Potato peeling

Recommended Posts



Has anyone attempted doing something like this in Houdini?

It looks like you shrink the object, convex hull, and scale it up to where the hull first touches the original surface it gets sliced (maybe using original surface normal), and then you iterate that till you have a largest possible area that lies within a given non-convex polygon.




Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now