octaviuz 0 Posted February 16, 2019 Hi! I am using the shelf guided ocean layer, and it all works ok, until i decrease the particle separation, and the flip particles leak downward from the guided sim the top part is the the ocean preview, the layer of flip below, dripping down. Am i supposed to plug the ocean preview as a collider in DOPs?? thanks in advance, i have been going on with this ocean thing and i cant get it to work properly! in addition to this, as i would like to build this all i one Geometry node,,,( i like it that way) where are this guidingcollision, etc attribs coming from? thanks! O/. Share this post Link to post Share on other sites
octaviuz 0 Posted February 16, 2019 ooook, so that happens when Reseeding it turned off so, how cna i keep splasy sploshy sims w reesiding on? and the 'guidingcollison, guidinsurface' . etc where do they come from? And if i make a DOP from scratch how do i get this on my Flip solver...?? fanks Share this post Link to post Share on other sites