Jump to content
Sign in to follow this  
kstrod20

Stopping pop fluids movments

Recommended Posts

Hello I'm wondering how to stop pop fluids from moving after the sim has collided with an object. 
I have tried grouping, drag, killing its velocity and force, stop on collision, enabled auto sleep. It seems that it will not stop the pop fluid node from updating the point positions even if it taken out of the pop fluid group. It's driving me quite insane. Any pointers would be much appreciated. Thanks in advanced! Attached is a simple scene that has pop fluids.

pop_fluid.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×