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Philipp

Weird collision volume for Rbd packed objects with Pyro

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(Problem solved, check second post for solution)


Hi there! 
I want to push packed geometry with Pyro and also packeds should collide with smoke (feedback scale in pyrosolver). All built from shelf. It moves, but i get strange collision volume. Any ideas how to fix it? It seems some solver create collision volume for packeds only 10*10*10 resolution and I can't find a way to increase it...

1.png

2.png

 

3.png

issue.hip

Edited by Philipp
Problem solved

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Problem solved

Ok, solution was to build volume by myself using SDF Representation node plugged into rbd solver.

solution.png

Edited by Philipp
Problem solved

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