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chrisribar

vellum pin to target - arcade ticket machine

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I know their are already a lot of threads on this topic but I can't seem to find one that matches my situation. Maybe i'm approaching this all wrong by using pin to target to begin with. I would like to create a raffle machine type effect where a very long stream of tickets come out of a slot into a box. Right now I am using pin to target with a geowrangle inside the vellum solver to change the stiffness value to a low number as the tickets enter the box. if i make the stiffness value a really tiny value this will work and prevent the tickets from getting pulled into the side of the box but it seems like i could take a better approach. any ideas?

thanks in advance!

 

 raffle01.thumb.gif.0f2c51e720661bd71a647e87da3ef1dd.gif 

raffle02.thumb.gif.3b2bdf0329dd0ca28072ae0d6aabc58e.gif

 

 

lottery2.hip

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oooh i like your idea of using stitches and velocity to shoot the tickets out! very cool, thank you!

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cool, just occurred to me that instead of fiddling around with selection with bbox above the vel, much easier to use groupexpression

and @P.x < 0

just far simpler and less fiddling around .

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Hello everyone.

I'm trying to work with vellum pin to target and I don't understand why it is not working for me, At first I was playing with Rohan Dalvi method he show in his "Slightly advanced vellum" tutorial then I found this thread and the method from chrisribar he posted here. But neither of both method is working for me. Is there something I'm missing?

Thanks

 

 

pin2target_v01.hiplc

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