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poppy

Vellum + dynamically stick + dynamically delete patch

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Hi

I was trying to create an effect of cloth pieces sticking to an animated object on contact. However, it seemed to release and re-attach every substep. Sometimes, they "creep" on the collision surface.

These are the goals I tried to achieve

1. Dynamically attach to deforming collision on contact

2. Dynamically delete the paper if they fell under y 0. (done, thank to Toadstorm's post 

3. Make the attached points static (pin to animation?) if possible, to reduce calculation cost. 

 

Here I attached the hip I'm working on.

test_vellum.hip

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Posted (edited)

didn't do part 2, since wasn't needed.

vu_VellumStick.hiplc

ahh...nevermind, don't bother looking into my file....but I'll leave it here anyway.

Edited by Noobini

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On 3/9/2019 at 7:29 AM, Noobini said:

didn't do part 2, since wasn't needed.

vu_VellumStick.hiplc

ahh...nevermind, don't bother looking into my file....but I'll leave it here anyway.

Hey sorry for late reply. I was sick af.
Thanks for the file. It game me some idea. Will try again.

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here's a more similar setup to yours, in previous post for whatever reason I didn't see your file there so I thought you wanted a generic setup. But here's a better setup for your situation. You can adapt your delete below a certain height into it, I haven't done it except for a simple Delete after the fact.

 

vu_VellumSticky.hiplc

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8 hours ago, Noobini said:

here's a more similar setup to yours, in previous post for whatever reason I didn't see your file there so I thought you wanted a generic setup. But here's a better setup for your situation. You can adapt your delete below a certain height into it, I haven't done it except for a simple Delete after the fact.

 

vu_VellumSticky.hiplc

I see that I was thinking too much lol I was trying to do the constraints in sopsolver. 

Thank You very much! This solved my problem.

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