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Houdini destruction RnD

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Hello everyone,

So I finally finished that one, took me a little big longer that supposed to, but that's to due to the fact that I had to figure out couple of the stuffs.
This is rather a prepration of destruction workflow in Houdini before digging deeper in something more serious.

Here's the link -


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Depends what do you mean, all in all it's farily simple setup that uses pop advect by volume as source for force pushing the pieces apart. 

3 sets of constraints glue for holding stuffs together, hard for bend inside structures and conerel for a little bit of stickness when the glue constraints gets broken.

I can share the scenefile, but unfortunately can't give away the model as I bought it.   

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